HG Podcast #1: The Pilot Episode
We’re working on future episodes (in fact we finished recording the second one today, but there’s still a lot of editing to do), and we would like to hear from you on what you like and don’t likeāas well as ideas and suggestions for upcoming podcasts. Comments welcome here :)
So, with no further ado, here’s HG Podcast #1: The Pilot Episode (MP3, 19MB):
Show Outline:
- What is World in Conflict?
- What’s going on at World in Conflict Heaven right now
- Multiplayer in World in Conflict
- Age of Empires III Mobile – Impressions
- RTSs on Consoles
- Halo Wars
- Age of Empires’ 10th anniversary contest
- Age of Empires in our lives
Addiction: World in Conflict Demo
I picked up the World in Conflict Demo last Sunday, after launching StarCraft II Heaven, to get a feel of the game while we continue work on World in Conflict Heaven, which we have just launched.
Now, I’m not an expert gamer – I’m the typical single player who goes through the single-player campaign of a game, try some skirmishes, then maybe get in a few quick multiplayer games with friends and staff over a few months, and then I’m off to play another game. I’ve played through most of the RTS games we cover on HG, and most of the games use the “build up your base, get an army, go and fight, repeat until game over” model. There were a few surprises along the way, like Age 3’s Home City / Cards, Rise of Nation’s 22+ civs/Conquer the World mode, and Rise of Legends’ surprising mix of three different fantasy genres, but most of the games I’ve played are typical of the current RTS genre. Build, Kill, Repeat.
When I started the demo installation, my expectations were low, kinda like “eh… here comes another RTS clone. Surprise me.”
Surprise me it did.